Evaluation of digital applications in learning and interactivity of young children
DOI:
https://doi.org/10.1590/fm.2025.38137%20Abstract
Introduction: Early childhood (0 to 36 months of age) is a crucial period for a child's physical, cognitive and social development, being a decisive moment for the foundations of learning and social interaction. Objective: To Evaluate the interactivity, age-appropriateness, learning potential, and motivational appeal of free games and apps for early childhood children. Methods: This is a cross-sectional, descriptive study that followed the following steps: search and selection of free apps available on Google Play®; use by children aged 24 to 36 months attending public daycare centers; participant observation and evaluation by two independent researchers, according to the following criteria: interactivity, learning, appropriateness, and results. A form was created for the analysis to assess the aforementioned criteria, with response options on a Likert scale from 0 (“not at all”) to 3 (“quite a bit”) for each criterion. Scores were calculated, with a maximum value of 1.00, with 0.60 being the minimum appropriate value. Results: Twenty apps were found, and 7 were selected based on the established criteria. The average score was 0.74 for learning (0.59–0.84), 0.82 for interactivity (0.41–0.95), 0.78 for adequacy (0.53–0.90), and 0.81 for outcomes (0.47–0.96). Conclusion: Just over 2/3 of the seven free-access applications performed well on the criteria, revealing potential for use in research and by educators and parents.
Downloads
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Évelyn Daynnara Miranda Corrêa, Mylena Francielle Ribeiro Lima, Lucas Barbosa da Costa, Rosane Luzia de Souza Morais, Juliana Nunes Santos

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.